Flash 5 Training CD's and Videos
Flash 5 Training
Flash 5 is the first course in a three part curriculum about Macromedia products that can be used for Web design.
This course teaches students how to use Flash 5. Additionally, it covers the basic and intermediate skills needed to create animated Web sites using Flash. See the 3 part curriculum: Macromedia Flash, Dreamweaver and UltraDev Curriculum
Also Available - Flash MX training on CDs
|
Flash 5 Training CD Details
|
n13886
|
$149.95
|
|
|
Flash, Dreamweaver and UltraDev 4 CD Details
|
n13886d
|
$387.00
|
|
|
Flash 5 Set of 4 Videos Details
|
kyfl5a
|
$449.95
|
|
Flash 5 Training CD's and Videos
Learn to:
- Create and preview movies and set attributes of text.
- Create and modify shapes
- Create symbols and modify objects and graphics in Flash 5
- Edit and modify layers, create different types of animation, and buttons in Flash 5
- Optimize and publish Flash movies
Audience:
The audience for this course includes End Users and Application Developers. Students should have basic knowledge of computer graphics, HTML, and Web-page design
Total Learning Time:
1 - 2 hours Unit 1: Flash 5: An Introduction 1 - 2 hours Unit 2: Flash 5: Symbols, Objects, and Graphics 1 - 2 hours Unit 3: Flash 5: Layers, Animation, and Buttons
1 - 2 hours Unit 4: Flash 5: Optimizing and Publishing
Flash 5 Training Videos - Course Description
|
|
Flash 5 has rapidly matured into the professional animation, web site front-end
and web application construction tool. Flash 5 builds on the strengths of Flash 4 by expanding ActionScript into an exponentially more powerful and flexible
language, by adding Bezier tools, by including XML support, and by providing tools to smooth group workflow on larger-scale projects. Join University of
Minnesota Professors and Flash 5 experts Brad Hokanson and Simon Hooper and become professional with the power to change the way the web looks
Level 1
1.0 The Main Window 1.1 Overview of Elements 1.2 Tool Panel 1.3 Default Panels 1.4 Moving Panels 1.5 Launcher Bar 1.6 Shortcuts
2.0 The Timeline 2.1 Introduction to the Timeline
3.0 Basic Project Properties & Guides 3.1 Movie Properties 3.2 Rulers, Grids & Guides
4.0 Layers 4.1 Introduction to Layers 4.2 Adding & Deleting Layers 4.3 Naming Layers 4.4 Selecting Layers 4.5 Creating Guide Layers
5.0 Toolbox Tools 5.1 Line Tool 5.2 Pencil Tool 5.3 Paint Brush 5.4 Pine Tree Exercise 5.5 Rectangle Tool 5.6 Oval Tool
5.7 Moving & Modifying Objects 5.8 Rule: Strokes Cut; Fills Erase! 5.9 Cartoon Face Exercise 5.10 Eraser Tool 5.11 Pen Tool 5.12 Icarus Exercise 5.13Text Tool
6.0 Manipulating & Editing Objects Onstage 6.1 Info Panel 6.2 Rotating & Scaling 6.3 Cube Exercise
7.0 Changing The View 7.1 Hand Tool 7.2 Zooming Tools
Level 2
1.0 Alignment & Registration 1.1 Alignment Panel 1.2 Registration Point
2.0 Libraries 2.1 Working with Libraries 2.2 Common Libraries 2.3 Share Libraries
3.0 Symbols 2 3.1 Types of Symbols 3.2 Arranging Symbols 3.3 Making & Editing Symbols
4.0 Movie Symbols 4.1 Creating a Movie Symbol 4.2 Manipulating Movie Symbols
5.0 Buttons 5.1 Creating a Button 5.2 Working With Button States or Editing a Button 5.3 Adding Sound 5.4 Extending the Use of Buttons
5.5 Publishing Your File 5.6 Creating a Self-contained Projector 5.7 Flash Built-in Buttons
6.0 Frame-by-Frame Animation 6.1 Frame-by-Frame Animation of a Simple Image 6.2 Matisse Frame-by-Frame Animation
7.0 Preview of Tweening 7.1 Creating a Basic Tween
8.0 Help in Flash 8.1 Accessing Flash Help
Animation & Tweening Level 3
1.0 Shape & Motion Tweening 1.1 Shape Tweening 1.2 Motion Tweening
2.0 Special Effects 2.1 Masked Animations 2.2 Easing 2.3 Working with Bitmaps
3.0 Combining Multiple Tweens 3.1 Combining Multiple Motion Tweens
Introduction to Actionscript Level 4
1.0 Basic Actionscripting 1.1 The Action Panel 1.2 Where to Use Actionscripts 1.3 Building a Basic Script 1.4 Action Panel Issues
2.0 Using Button Actions to Set Properties 2.1 Setting Properties
3.0 Working with Text Options 3.1 Input & Dynamic Text
4.0 Dragging Objects on the Stage 4.1 Selecting Objects & Converting Objects to Symbols 4.2 Adding Actionscripts to Buttons
5.0 Creating Information Controls 5.1 Activity Overview 5.2 Creating a Draggable Clip 5.3 Capturing the Horizontal Location of the Movie Clip
5.4 Controlling the Movement of a Drag Action 5.5 Controlling the Output
6.0 Creating a Simulation
|